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(+1)

Really fun and really hard. Nice work!

really cool artstyle, reminds me of monolith star of providence.

the game play feels smooth

the game sometimes hangs and freezes the browser though, and not much content after a while, I hope the game had a boss, but hey, this is a game from a game jam so good job.

An AWESOME game (worth the carpal tunnel tbh)... Although i wouldn't mind some keyboard controls for moving and shooting if you decided to update...

(+1)

Flashy, art is is good, but a little impractical on movement

Very charming and lovely game. I love how punchy and energetic it feels to play!

Great game!!!

Great game. Love the gameplay. 

I loved this game so much!

my best is wave 19!

anyways, great game!

(-3)

 everyone pls check out my new game its really sick and cool and its free

Cannot for the life of me figure out how to do this. It's just dying - right?

(-15)

…Blood. You random dev know, that here are also lil kiddos

(+8)

Idk if your joking or not but...

dude, what the hell would a kid be doing on ITCH.IO?

You know, the site with blood and porn games?

Tbh fuck the children. I don't see you typing this on the page for ULTRAKILL  or bloodmoney, which are def worse. :/

But imma assume this is a joke

(+4)

kids need to be hidden from the knowledge that they, and we, contain blood. if they know they'll try to take it from us.

(-7)

Bro a child can’t be a doctor💀

(+1)

i saw it happen once

(-7)

Bro u do it fake. Also shut up and leave me alone

(-9)

And now, SHUT YER MOUTH UP AND STOP DOWNVOTING ME, IMA REPORT AND BLOCK U

(+1)

yeah tell them lil guy, how was kindergarten?

Fun Game

(+8)

Blood is fuel.

(+5)

hell is full

(+3)

Mankind is dead.

Show post...

wonderful game!

(-1)

making this a full game is a cool idea but ultrakill did  its job

Its so cool

(+1)

this game is digital cocaine /positive

absolutely misread the name of this as "SCARLET SHIT" then did quite the double take. all i have to say for right now besides congratz on front page!

(+1)

ULTRAKILL

sick! at times feels like it's getting easier the more upgrades i get, but still the blood loss manages to sneak up on me. from a couple runs my best is like 15 but i can see myself getting a lot better the more i play. dunno if there's any interesting bosses down the line but would be cool to see more variety in attackers

CONTROLLER SUPPORT PLEASE

this game kind of gave me a timer stresser, yet really fun. i wanna make a short guide or info about the enemies and upgrades.

Tiring my fingers playing this game

Es bastante bueno, especialmente la sensación de juego. It's quite good, especially the game feel.

so juicy very good

Is it endless or is there a boss?

endless

Excellent !!!

(+1)

Scarlet Shift is a lot of fun! My personal best is 35 rounds. I am curious if the game has an ending? I've been trying to go as far as I can to see if there is one.

Very solid aesthetic, great mechanic.

(+2)

I've survived up to 30 waves, with my second highest score being 28 waves. fun game, i enjoy how fast paced it is and how quickly the upgrade screen moves so that i can spend more time in what's fun.

As I played I noticed that the blood penalty for completing a dash is heavily felt, especially in the earlier rounds where there are less blood pickups per wave. As a result, I found it best to generate as much blood as possible (killing enemies and spawning more) before a dash is necessitated due to my blood running out; This way I could offset the amount of blood I lost by dashing with (hopefully) the large amount of blood gained by dashing. For me, this meant minimizing dashing as much as possible in the earlier rounds, until about round 10 or so at which point I could more actively enjoy the process of shooting and dashing into blood pick-ups.

At around the beginning of round 26 and onward, I feel that the beginning of the round is the most difficult, before leveling off as the round continues.
The blood bar depleting at the start of a round, even before enemies spawn, combined with the already rapid depletion of the blood-bar in higher rounds creates a spike in difficulty simply because there's less blood to manage before the player can take any meaningful action to offset that depletion.
This spike in difficulty balances out as the round continues however, due to the amount of blood pick-ups which linger in-between spawns of enemies and from the upgrade 'More Blood Drops'.

I had a lot of fun playing this for the hour that I did, and I especially enjoyed the sound effects and music!

really fun

ممتعة جدا لكن صعبة اصنع جزء ثانى

Wow, this is incredibly fun. I was hooked immediately! Simple, elegant, efficient in every aspect.

(1 edit)

Cool game, but am i supposed to be moving with wasd or smthn lol ':D If I am, its not working rn

(+1)

Right click to charge your boost! Releasing will boost you in the direction of your mouse! Thats the only way to move 

ah ok tysm! I also rlly enjoyed your other game ʘ!

(+1)

Managed to survive 4 rounds so far

Great little game. Your visual and audio work is still as crunchy and amazing as ever

That said, I think the way health works in this game is a little too unfair imo. Maybe I'm missing something, but you're pretty much at low health in a matter of seconds both from the health decreasing, but also from movement.

I'm guessing this was done to incentivise not moving much and to make your shots count, but when you add your health decreasing in general as well, it starts leaning into being a losing battle. ( If that's what you were going for, then I'd say it's still fun )

Really, I think the best way to balance all of this is to just give the player a little more health when they collect orbs. All that said though, this is still an amazingly polished game for something made in under 36 hours. Great job as always milkman

very nice, it is a shame to loose when the game looses mouse focus, but it is really fun and enchanting 

very good

fun but so difficult

This game very juice! but I don't understand why I was dead...

Never mind Now I undertand

(+1)

Super CRUNCHY graphics with audio and SFX that match perfectly. The gameplay loop is addictive and fun!!! Easily one of the best jam games I've ever played. Would be nice to have an explanation of the UI / meters in the bottom of the screen :)

indeed, I only figured out that the numbers are the current ammo and the big red bar is your health, the little one or the square I have no clue, but I think one of them might be wave remaining time

Viewing most recent comments 5 to 44 of 44 · Previous page · First page