SHOOT THROUGH HUNDREDS OF SHAPES
ACQUIRE POWERFUL BOONS
DIE
DO IT ALL AGAIN


Made In 1 Day For DTJ #13
Game By: sirmilkman
Music By: sarn

You can listen to the music here

Updated 1 minute ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.7 out of 5 stars
(160 total ratings)
Authorsirmilkman
Made withGameMaker
TagsHigh Score, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up

Download

Download
O PostJam2 WIN.zip 9.6 MB
Download
JAM VERSION 23 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 88 · Next page · Last page

What engine did u use for it?

i have an azerty keyborf and these games keep FUCKING anoying me it looks really fun but i cant do shit cause my brain can comprehend having the key for up under the down key and the left key in a another realm

not trying to hate just make an arrow option or a keybinder

MAKE THIS INTO A FULL GAME NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Sir.. what the actual duck is this masterpiece, im in tears

Create great and addictive game less then two days sounds impossible. But you did it somehow. I hope you sleep well ;)

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how the fuck did you make this in one day?????

(+2)

How do you pronounce the game's name?

Same as the regular Cyrillic O, it's pronounced like /o/, a rounded mid-back vowel, similar to the "o" in "more" (but without the English diphthong).

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that's crazy that this was made IN A DAY. You are too talented

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Awesome game! Playing the game is satisfying and fun, although the enemy sometimes spawn besides me😄, but i can handle it. Also amazing visuals, love the wavey/ bouncy circle line. Love it✨

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I am working on a new app idea but I want to know if it will be accepted in the markets and if others will download it or not https://ultrasonk.blogspot.com/2025/04/blog-post.html

If you like the mini model and think it will work, put a like. 🫠🫠

(+2)

this blog post has nothing to do with this game please post your advertisement somewhere else.

(+2)

Despite the common theme for game (Bullet hell) you nailed it perfectly, I'd buy this if it had a bit more content!

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yay great game weighs only 15 mb

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Cool! I really enjoyed it!

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i think i have the high scoreeee muhahahaha

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how many ?

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i'd attached a screenshot i don't know why it didn't load. my pc be tripping. here you are

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:| wow

Please :

(1 edit) (+2)

It's been a month or so, and i find myself keep coming back to play more. Fr, if it had some more boons, variability and metaprogression, i would buy it on steam as a full realease for suuuureeee!


(i had an idea for the boons to work more like a skill tree - instead of choose-one-of-the-two: collecting points during your run and spending them on upgrates. i think boons branching out from the circle would fit the game's visual identity as well. Just an idea though. Keep doing you! I love it!)

this game is totally unoriginal 

10/10

(+1)

stellar work here and so smooth!! :0

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bullet hell!!!

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Amazing game, really juicy. good work. keep working on it

i just had the worst run ever. I got a "keep 1hp and 5x score mult" as the first boon. I reached a score of 371.775, without getting a SINGLE HP BOON! not even one... hahahaha

juicy

That's an amazing game, kinda annoying it asks for WASD when I'm in AZERTY but that's a minor inconvenience.

wow! this is super duper duper clean simple and fun.

31075 !

We featured this game in our magazine's Arcade section! The review:

Stardust-style shooter with a slick vector aesthetic—its controversial difficulty and soundtrack alone would draw crowds if this were a physical arcade cabinet. Don't let the basic upgrade system fool you: this is a hardcore score-chase shmup.

The generous particle effects and 2-bit color scheme might overwhelm at first, but lock into the flow state? That high score is yours for the taking.

https://erikhoudini.com/#post?id=151996&title=may-s-giga-groovy-games-update-3-new-games-in-the-arcade

(+1)


Very fun game! Fast and frantic. Game feels really good and satisfying. Some minor feedback (I know it's a jam game, feel free to ignore).

-When I first started playing (before I got used to the timing) I would often shoot the upgrades by accident before I knew what they were, since I just kept shooting as the level ended.

-Enemies warping in right on top of you can be frustrating, especially the ones that shoot bullets on death.

-Generally when a lot of stuff is warping in visibility is poor. Also, player's bullets stand out more than the enemy ones, and it can be hard to quickly orient yourself after dying when a lot of stuff is on the field.

-I appreciate the minimalism, but it would be nice if more information was on-screen. I often forget how many lives I have and can only see it when hovering over the upgrade. And with any upgrade that affects stats it would be nice to display the current value and how it will change.

-This is really minor, but it's not clear to me how the waves scale up and how that interacts with the # enemies and # enemies required to clear upgrades.

what downloadable version is the better one?

(+2)

looks like Just Shapes & Beats

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absolutely... wait, WHY DIDT I SAW IT EARLYER?

It's very good, the only thing missing is that you can set the shooting to automatic, so you don't have to keep the mouse pressed all day.

That's not a good idea.

I need to stop so that I can evade when a bunch of enemies is coming. :(

862500!!!

Farest ever!!!

Yeahhhhhhhhhhhhhhhh!!!!!!!!!!


Very immersive and smooth

QWQ

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please use different colors, it's very hard to distinguish your player color and enemies. confusing and hard to play.


Also beginning could be easier, to learn and not die after 5 seconds

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How to play this game

peak

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Really awesome effects and style!

I do wish the crosshair had a contrasting color like a bright green or something, it gets lost in all the effects.

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Please make a mobile version

I love it

What did i just witness.

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Awesome game. 🔥 Could you explain how you did the border effect?

Viewing most recent comments 1 to 40 of 88 · Next page · Last page