SHOOT THROUGH HUNDREDS OF SHAPES
ACQUIRE POWERFUL BOONS
DIE
DO IT ALL AGAIN


Made In 1 Day For DTJ #13
Game By: sirmilkman
Music By: sarn

You can listen to the music here

Updated 20 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.7 out of 5 stars
(192 total ratings)
Authorsirmilkman
Made withGameMaker
TagsHigh Score, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up

Download

Download
O PostJam2 WIN.zip 9.6 MB
Download
JAM VERSION 23 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 103 · Next page · Last page

this sh** is some heat

this game is really fun. 

(2 edits)

Uploading my highscore of 203135. Can you beat that?

Deleted 1 day ago
Deleted 1 day ago

HAHA! Beat me now! Took me a while too lol.

this is giving me ultrakill vibes somehow

don't say it's literally just because of the break beats :\

great game!

i love this ngl

Great game! Very fun!

(1 edit) (+2)

the gameplay is VERY fun but one fundamental issue is the coloring of the enemies and your ship (red causing you to ignore the white color) all in all 10/10!!!!

straight flames bro

tenna is that you

I'm so pissed that you've pulled off this in only 1 day while i cant even make a polished snake game in a week man. this is so awesome it pisses me off.

I loved the UI and the menu system for this game,
mind me asking what inspired you to create this fuzzy dynamic blob around the buttons :D ?

(1 edit)

This rocks, surprised yall did this in a day! (High score: 176125)

For the latest version I think "reset score mult, +10 damage" is bugged as score mult becomes 0 instead of 1 until i get another bonus.

(+1)


This game is free no way

I like this game it's fast and cool. :3

Hey! I had so much fun playing this game—it's super simple but feels so polished! 

Just had a couple of quick questions:

The visuals are pixelated, but the animations are crazy smooth. Are you using 3D models with a pixel effect or is it all hand-drawn pixel art?

Also, those circle things around the stage and menu buttons are awesome—they move and stretch when you hit them, and it even looks like the collisions update with it. How did you pull that off?

What engine did u use for it?

Gamemaker!

(-1)

i have an azerty keyborf and these games keep FUCKING anoying me it looks really fun but i cant do shit cause my brain can comprehend having the key for up under the down key and the left key in a another realm

not trying to hate just make an arrow option or a keybinder

You should be able to move with the arrow keys now. Its not the ideal way to play, but I hope it helps. 

thanks for fixing

sorry if i sounded a bit too agressive

MAKE THIS INTO A FULL GAME NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Sir.. what the actual duck is this masterpiece, im in tears

Create great and addictive game less then two days sounds impossible. But you did it somehow. I hope you sleep well ;)

(+1)(-1)

how the fuck did you make this in one day?????

(+3)

How do you pronounce the game's name?

Same as the regular Cyrillic O, it's pronounced like /o/, a rounded mid-back vowel, similar to the "o" in "more" (but without the English diphthong).

(+2)

that's crazy that this was made IN A DAY. You are too talented

(+2)

Awesome game! Playing the game is satisfying and fun, although the enemy sometimes spawn besides me😄, but i can handle it. Also amazing visuals, love the wavey/ bouncy circle line. Love it✨

(+2)

Despite the common theme for game (Bullet hell) you nailed it perfectly, I'd buy this if it had a bit more content!

(+2)

yay great game weighs only 15 mb

(+1)

Cool! I really enjoyed it!

(+1)

i think i have the high scoreeee muhahahaha

(+1)

how many ?

(+1)

i'd attached a screenshot i don't know why it didn't load. my pc be tripping. here you are

(+1)

:| wow

Please :

(1 edit) (+3)

It's been a month or so, and i find myself keep coming back to play more. Fr, if it had some more boons, variability and metaprogression, i would buy it on steam as a full realease for suuuureeee!


(i had an idea for the boons to work more like a skill tree - instead of choose-one-of-the-two: collecting points during your run and spending them on upgrates. i think boons branching out from the circle would fit the game's visual identity as well. Just an idea though. Keep doing you! I love it!)

this game is totally unoriginal 

10/10

(+1)

stellar work here and so smooth!! :0

(+1)

bullet hell!!!

(+1)

Amazing game, really juicy. good work. keep working on it

i just had the worst run ever. I got a "keep 1hp and 5x score mult" as the first boon. I reached a score of 371.775, without getting a SINGLE HP BOON! not even one... hahahaha

juicy

That's an amazing game, kinda annoying it asks for WASD when I'm in AZERTY but that's a minor inconvenience.

wow! this is super duper duper clean simple and fun.

31075 !

We featured this game in our magazine's Arcade section! The review:

Stardust-style shooter with a slick vector aesthetic—its controversial difficulty and soundtrack alone would draw crowds if this were a physical arcade cabinet. Don't let the basic upgrade system fool you: this is a hardcore score-chase shmup.

The generous particle effects and 2-bit color scheme might overwhelm at first, but lock into the flow state? That high score is yours for the taking.

https://erikhoudini.com/#post?id=151996&title=may-s-giga-groovy-games-update-3-new-games-in-the-arcade

Viewing most recent comments 1 to 40 of 103 · Next page · Last page