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Brilliant game, love the amount of juice you've added!

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devlog?

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esta bueno

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This was made in a day holy moly

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Can someone post a video of gameplay. This looks like a  much fun to watch.

Really challenging, maybe too much and hard to see what is going on, but very fun to play and with good visual effects.

Great job!

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yes sir yes sir

Visuals are clean and polished but the room size is to tight and the visuals are distracting. You could make all of the enemies and player smaller that would help a lot. That's all id say this game needs.

The visual identity is really cool, I really love the use of colors.

I will say the gameplay currently leaves a lot to be desired, half the time I can't see anything with the constant spray of same-color particles. Generally the best strategy to deal with the 3 enemies I have seen is to just kite as far away as possible around the big circle, but that means you just lose sight of your own ship in a game where visibility is already difficult.

The upgrade selection can be frustrating since all you really want is enough damage to kill things at a satisfying pace but the game will sometimes just not give that to you and only give you score mods, which makes the pace of the game very slow when you can't acquire any damage, and is somewhat antithetical to what I think the game is trying to achieve gamefeel wise.

That being said these type of balance issues are very easy to fix with a tiny bit of iteration which I understand is precious time spent during a game jam.

I would definitely play a post-jam version! It was very cool overall...

really funny. Impressive one day made visual effects

Wished it would have controller support.

Very cool for something made in 1 day, also funnily reminds me a little of my recent game

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the milkman cometh once again and has delivered peak

As awesome as I think this is, I also think the readability of the game is impacted tremendously with how pretty much everything is the same shade of red-ish-pink

Also not really a fan of how enemies can spawn on the player

But for something made in 36 hours, PEAK. Both the gamefeel and presentation in general are to die for

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Peak