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Great design, I really like it. I have one question: can someone explain to me how to make a circle that looks like this? Does anyone have a tutorial? I would really like to use something like this in my next production. Thank you in advance for your help!!!

its to much maybe make he sirkle bigger? (bad at engles)

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you cant beat this (btw great game)
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so close

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Question: ... How...?

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cool game, i enjoyed, it'd be cool to have a larger battle field , enemies often spawn too close 

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i love this idea but i feel like it would be better as a game where you could fight bosses and things like that 

nice game 

addictive

quite funny

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Thanks for the update! Much better.

A couple other things if you're interested:

When you use the "reset multiplier for +10 damage" ability, it actually sets your multiplier to 0 rather than 1, so you don't score any points until you can get another multiplier upgrade. I wasn't sure if that was intentional at first, but then in one game I got a "-3 multiplier +3 damage" right after and that actually set my multiplier back to 1 even though you'd think 0 minus 3 would stay at zero. :)  So I'm guessing when the multiplier is reset it should be set to 1, or at least there's some weird interaction there.

Also, is it a bug that it doesn't always display your health between levels? I think maybe it only displays it if there's a health pickup... but I feel like I've seen instances where that was not the case. Either way, I think it would be nice to always show your health, damage and score multiplier between levels because sometimes you lose track. But maybe that was the intention. :)

Anyway, good job on the game. Very simple but very addictive. :)

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Sorry, one last suggestion: It would be really nice if the game avoided giving you the choice of two identical boons. :)

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Heya, I used your game for a community challenge over here: https://www.resetera.com/threads/era-indie-community-challenge-3-august-%EA%99%A...

I am pretty sure some boons arent working as intended, if you are still working on this game, I would love to make a video for you, outlining the examples, but its usually + or - modifiers not changing their values accordingly

Or someone has been reporting that the "+5 damage for one level" modifiers gives you +5, and then repeatedly removes 5 every level afterwards. 

Edit: I can confirm the last one now as well.

This has now been fixed, thanks!

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