Great design, I really like it. I have one question: can someone explain to me how to make a circle that looks like this? Does anyone have a tutorial? I would really like to use something like this in my next production. Thank you in advance for your help!!!
When you use the "reset multiplier for +10 damage" ability, it actually sets your multiplier to 0 rather than 1, so you don't score any points until you can get another multiplier upgrade. I wasn't sure if that was intentional at first, but then in one game I got a "-3 multiplier +3 damage" right after and that actually set my multiplier back to 1 even though you'd think 0 minus 3 would stay at zero. :) So I'm guessing when the multiplier is reset it should be set to 1, or at least there's some weird interaction there.
Also, is it a bug that it doesn't always display your health between levels? I think maybe it only displays it if there's a health pickup... but I feel like I've seen instances where that was not the case. Either way, I think it would be nice to always show your health, damage and score multiplier between levels because sometimes you lose track. But maybe that was the intention. :)
Anyway, good job on the game. Very simple but very addictive. :)
I am pretty sure some boons arent working as intended, if you are still working on this game, I would love to make a video for you, outlining the examples, but its usually + or - modifiers not changing their values accordingly
Or someone has been reporting that the "+5 damage for one level" modifiers gives you +5, and then repeatedly removes 5 every level afterwards.
← Return to game
Comments
Log in with itch.io to leave a comment.
Great design, I really like it. I have one question: can someone explain to me how to make a circle that looks like this? Does anyone have a tutorial? I would really like to use something like this in my next production. Thank you in advance for your help!!!
its to much maybe make he sirkle bigger? (bad at engles)
so close
Question: ... How...?
cool game, i enjoyed, it'd be cool to have a larger battle field , enemies often spawn too close
i love this idea but i feel like it would be better as a game where you could fight bosses and things like that
nice game
addictive
quite funny
Thanks for the update! Much better.
A couple other things if you're interested:
When you use the "reset multiplier for +10 damage" ability, it actually sets your multiplier to 0 rather than 1, so you don't score any points until you can get another multiplier upgrade. I wasn't sure if that was intentional at first, but then in one game I got a "-3 multiplier +3 damage" right after and that actually set my multiplier back to 1 even though you'd think 0 minus 3 would stay at zero. :) So I'm guessing when the multiplier is reset it should be set to 1, or at least there's some weird interaction there.
Also, is it a bug that it doesn't always display your health between levels? I think maybe it only displays it if there's a health pickup... but I feel like I've seen instances where that was not the case. Either way, I think it would be nice to always show your health, damage and score multiplier between levels because sometimes you lose track. But maybe that was the intention. :)
Anyway, good job on the game. Very simple but very addictive. :)
Sorry, one last suggestion: It would be really nice if the game avoided giving you the choice of two identical boons. :)
Heya, I used your game for a community challenge over here: https://www.resetera.com/threads/era-indie-community-challenge-3-august-%EA%99%A...
I am pretty sure some boons arent working as intended, if you are still working on this game, I would love to make a video for you, outlining the examples, but its usually + or - modifiers not changing their values accordingly
Or someone has been reporting that the "+5 damage for one level" modifiers gives you +5, and then repeatedly removes 5 every level afterwards.
Edit: I can confirm the last one now as well.
This has now been fixed, thanks!